SWARM SLING: WORLDBREAK

A little guidance
for your next flight.

Support, purchase help and privacy information for the iPhone game.

Support

Need help? Email srios1022@icloud.com. Include your app version, iPhone model and what happened. Please do not send passwords, payment card details or your Apple Account credentials.

How do I play?

Drag the glowing launcher down and release. Tap in flight to split your swarm, then tap again to reunite for a charged strike. Rescue both pods and reach the home gate. The help button explains each level's objective.

What changes as I progress?

There are 60 opening levels followed by endless routes. New mission patterns, moving obstacles, winds, gates and guardians add difficulty. Your starting launch allowance grows from five to eight. Reserve adds one launch, and hearts on selected levels grant an extra launch, up to ten held.

What happens when I lose?

Retries are free. From level 20, losing moves your current route back five levels. Best results and owned items are kept. A 30-crystal extra launch preserves the current attempt, once per attempt.

How do purchases work?

The shopping bag opens the shop. Apple displays the current local price and handles payment. Crystal packs contain 100 or 550 crystals. The one-time Worldbreak Bundle contains 1,500 crystals and the Tidal Wing, Obsidian Wing and Verdant Crown orb styles. Use Equip to select owned orbs, trails and powers.

How do I restore purchases?

Use Restore Purchases in the shop while signed into the Apple Account used to buy the bundle. Restore recovers its permanent orb styles. Consumable crystals and the bundle's one-time crystal bonus are not granted again. Apple manages refunds at Report a Problem.

Where is my progress saved?

Progress, inventory and crystal balances are stored on your device. The game has no account or developer cloud-save service. Deleting the app may remove local progress and unspent crystals. Device backups are managed by Apple and your device settings; restoration is not guaranteed by this game. Contact support before deleting the app to troubleshoot a purchase.

A purchase is unavailable

Check your internet connection and Apple purchase restrictions, reopen the shop and allow prices to load. No charge occurs unless you approve Apple's purchase sheet. If a completed purchase is missing, contact support with its product name and approximate date. Never share your Apple password.

Privacy policy

Effective November 2, 2026

Swarm Sling: Worldbreak is published by Sergio Manuel Rios. This policy covers the game and this support website.

Game data stays on your device

The game stores level progress, preferences, owned items, crystal balances and transaction identifiers locally to operate purchases and prevent duplicate rewards. These records are not sent to a developer-operated server. There are no in-game accounts, advertisements, tracking SDKs or custom analytics.

Apple purchases

Optional in-app purchases and purchase restoration use Apple's StoreKit service. Apple processes payment and provides product and transaction information to the app. The developer does not receive your payment card details. Apple's handling of information is described in Apple's privacy policy.

Support requests

If you email support, the publisher receives the email address, message and any information you choose to include, and uses them to respond and investigate the issue. Do not include sensitive information that is unnecessary for support. Contact the same address to request deletion of support correspondence, subject to records that must be retained for legal or transaction-related reasons.

Permissions, deletion and children

The game does not request access to your contacts, location, camera, microphone or photo library. Local game data can be removed by deleting the app, subject to operating-system backup settings. The game has no chat or user-generated content. The publisher does not knowingly collect personal information from children through gameplay. A parent can contact support about information sent voluntarily by email.

This website and external links

This static support site has no advertising, tracking scripts or analytics added by the publisher. It is hosted by GitHub Pages, which may process technical request information under GitHub's privacy statement. Links open services governed by their own policies.

Changes and contact

This policy may be updated to reflect changes to the game. The effective date appears above. Questions: srios1022@icloud.com.

Acknowledgements

Godot Engine

Made with Godot Engine, licensed under the MIT License. Copyright (c) 2014-present Godot Engine contributors; Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. Engine license and third-party notices: godotengine.org/license.

Godot StoreKit2

MIT License. Copyright (c) 2025 Vertex Ludi LTDA.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.